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authorHans Goudey <h.goudey@me.com>2022-07-29 00:34:17 +0300
committerHans Goudey <h.goudey@me.com>2022-07-29 00:34:17 +0300
commit3d91a853b209bc82296e40a65c2cb816e618ec70 (patch)
tree2a321be0ae2614dde2a192bb88c188fe4d742eca /source/blender/blenkernel/BKE_node.h
parent4757a5ad338bbb1673ea89fa238069578a05be95 (diff)
Cleanup: Nodes: Store node group idname in tree type
There was already a utility to retrieve the correct node group idname from the context, `node_group_idname`, but often it's clearer to use lower-level arguments, or the context isn't accessible. Storing the group idname in the tree type makes it accessible without rewriting it elsewhere.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 90dbec7ec52..02e3cefe6a5 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -374,6 +374,9 @@ typedef struct bNodeTreeType {
int type; /* type identifier */
char idname[64]; /* identifier name */
+ /* The ID name of group nodes for this type. */
+ char group_idname[64];
+
char ui_name[64];
char ui_description[256];
int ui_icon;