diff options
author | Dorian <BD3D> | 2021-10-22 15:59:15 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-10-22 16:01:28 +0300 |
commit | 781289e31fbec004584b3789c801d1db012dfaa4 (patch) | |
tree | 9594fb70a46472f202b36e75a662970714f1ed00 /source/blender/blenkernel/BKE_node.h | |
parent | 01e2a532f55ee2de3bfd1c0d97d063976546a036 (diff) |
Geometry Nodes: add Boolean and Integer Input nodes
These nodes just output a single value of their respective types,
making it possible to control multiple inputs with the same value.
Differential Revision: https://developer.blender.org/D12932
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index a9bba3908ce..7a9c23d3f54 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1568,6 +1568,8 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define FN_NODE_ALIGN_EULER_TO_VECTOR 1216 #define FN_NODE_INPUT_COLOR 1217 #define FN_NODE_REPLACE_STRING 1218 +#define FN_NODE_INPUT_BOOL 1219 +#define FN_NODE_INPUT_INT 1220 /** \} */ |