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authorHans Goudey <h.goudey@me.com>2021-10-26 23:40:57 +0300
committerHans Goudey <h.goudey@me.com>2021-10-26 23:40:57 +0300
commit7d3d09b69c0af677bd363cc009f37fdd1e4a7185 (patch)
tree4aba7d488037399f3ac9756da1a2aa23b58d38f2 /source/blender/blenkernel/BKE_node.h
parentb37caa3f06440c3dd36c749950e50becfbddf2e8 (diff)
Geometry Nodes: Get and set nodes for ID attribute
These nodes allow accessing and changing the stable/random ID used for motion blur with instances and stable randomness. Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be consistent and allow changing it in the node tree like other built-in attributes, it has get and set nodes.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 8daa96164ef..58fea6d462c 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1549,6 +1549,8 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INSTANCES_TO_POINTS 1131
#define GEO_NODE_IMAGE_TEXTURE 1132
#define GEO_NODE_VOLUME_TO_MESH 1133
+#define GEO_NODE_INPUT_ID 1134
+#define GEO_NODE_SET_ID 1135
/** \} */