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authorErik Abrahamsson <erik85>2021-10-13 17:02:05 +0300
committerHans Goudey <h.goudey@me.com>2021-10-13 17:02:29 +0300
commit9d49fc2ba0ecd02a7b5ba187f6e0ad29882db4e0 (patch)
treeb2a4627ccafab1a1b84354afb5f8db3bf03ccb88 /source/blender/blenkernel/BKE_node.h
parent356dce13f05faed5303ac1aacf68dc6c1ff51d80 (diff)
Geometry Nodes: Translate Instances Node
Adds a node that can translate instances in the transform space of the modifier object, or the local space of their original transform. One reason to have a special node for instances is that they always have the existing transform, unlike mesh or point cloud points. Differential Revision: https://developer.blender.org/D12679
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 026b6574374..45001ba6fcb 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1532,6 +1532,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_SET_POINT_RADIUS 1117
#define GEO_NODE_INPUT_MATERIAL_INDEX 1118
#define GEO_NODE_SET_MATERIAL_INDEX 1119
+#define GEO_NODE_TRANSLATE_INSTANCES 1120
/** \} */