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author | Hans Goudey <h.goudey@me.com> | 2021-09-28 23:21:36 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-09-28 23:21:36 +0300 |
commit | 9f0a3a99ab664bc0f6378c5a4d6ac9e16f1f59f7 (patch) | |
tree | 6b9a5ac3b19cb1169f5712e150e8ad1cc02c3d50 /source/blender/blenkernel/BKE_node.h | |
parent | 283d76a70dba69665d08039a0a7c675c9efc7110 (diff) |
Geometry Nodes: Fields version of attribute proximity node
Add a fields-aware implementation of the attribute proximity node.
The Source position is an implicit position field, but can be
connected with a position input node with alterations before use.
The target input and mode function the same as the original node.
Patch by Johnny Matthews with edits from Hans Goudey (@HooglyBoogly).
Differential Revision: https://developer.blender.org/D12635
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 8eff70af364..76a3e75d285 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1506,6 +1506,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define GEO_NODE_MESH_TO_POINTS 1093 #define GEO_NODE_POINTS_TO_VERTICES 1094 #define GEO_NODE_CURVE_REVERSE 1095 +#define GEO_NODE_PROXIMITY 1096 /** \} */ |