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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 19:56:43 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-10 19:56:43 +0400 |
commit | fe09b24e86e340e733f91c8ed9fcc7b8519157f4 (patch) | |
tree | dfe21334e003d8e73ea993d5fcac54c19facd987 /source/blender/blenkernel/BKE_node.h | |
parent | e9a61cd29db61513dedeb4d656e7dadff7439b1a (diff) |
Cycles: per-BSDF normal input and new Bump node.
Each BSDF node now has a Normal input, which can be used to set a custom normal
for the BSDF, for example if you want to have only bump on one of the layers in
a multilayer material.
The Bump node can be used to generate a normal from a scalar value, the same as
what happens when you connect a scalar value to the displacement output.
Documentation has been updated with the latest changes:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Patch by Agustin Benavidez, some implementation tweaks by me.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index acd6f120f93..92c4f9c4842 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -551,6 +551,7 @@ struct ShadeResult; #define SH_NODE_OBJECT_INFO 167 #define SH_NODE_PARTICLE_INFO 168 #define SH_NODE_TEX_BRICK 169 +#define SH_NODE_BUMP 170 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |