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authorDalai Felinto <dfelinto@gmail.com>2012-01-24 20:32:31 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-24 20:32:31 +0400
commit335ffb0ff3df6ee52f525448d09ae6448b75e158 (patch)
tree460fc93c618d05f0585405c61dcc5152ee906798 /source/blender/blenkernel/BKE_node.h
parent1f9e25ac1a7851ab2503b88564c0d480b9e125cf (diff)
Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting). Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing. Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 67de699c7c4..2fa587e168a 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -523,6 +523,7 @@ struct ShadeResult;
#define SH_NODE_VOLUME_ISOTROPIC 162
#define SH_NODE_GAMMA 163
#define SH_NODE_TEX_CHECKER 164
+#define SH_NODE_BRIGHTCONTRAST 165
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1