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authorNathan Letwory <nathan@letworyinteractive.com>2008-02-10 02:17:15 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-02-10 02:17:15 +0300
commit16514e3ddb8500242931650c93f1397147442eba (patch)
treec66895704889f7a42219fbcdf1b59d81e6858529 /source/blender/blenkernel/BKE_node.h
parenta37d9470a7f4e042efb6ce873ee05308e9aec535 (diff)
* Merge of PyNodes to trunk. Finally!
See http://wiki.blender.org/index.php/BlenderDev/PyNodes and http://wiki.blender.org/index.php/BlenderDev/PyNodes/API For current documentation. Very very big thanks go to William Germano for fixing the memory issues left and for improving on the code. In the coming time documentation will be finalised and further stabilising of PyNodes is to be expected.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h34
1 files changed, 26 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index f324c5d693c..bad7f0e90be 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -87,8 +87,8 @@ typedef struct bNodeType {
/* for use with dynamic typedefs */
ID *id;
- void *script; /* holds pointer to python script */
- void *dict; /* holds pointer to python script dictionary (scope)*/
+ void *pynode; /* holds pointer to python script */
+ void *pydict; /* holds pointer to python script dictionary (scope)*/
} bNodeType;
@@ -103,13 +103,14 @@ typedef struct bNodeType {
#define NODE_CLASS_INPUT 0
#define NODE_CLASS_OUTPUT 1
#define NODE_CLASS_OP_COLOR 3
-#define NODE_CLASS_OP_VECTOR 4
-#define NODE_CLASS_OP_FILTER 5
+#define NODE_CLASS_OP_VECTOR 4
+#define NODE_CLASS_OP_FILTER 5
#define NODE_CLASS_GROUP 6
#define NODE_CLASS_FILE 7
-#define NODE_CLASS_CONVERTOR 8
+#define NODE_CLASS_CONVERTOR 8
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
+#define NODE_CLASS_OP_DYNAMIC 11
/* ************** GENERIC API, TREES *************** */
@@ -119,6 +120,7 @@ struct bNodeTree *ntreeAddTree(int type);
void ntreeInitTypes(struct bNodeTree *ntree);
void ntreeMakeOwnType(struct bNodeTree *ntree);
+void ntreeUpdateType(struct bNodeTree *ntree, struct bNodeType *ntype);
void ntreeFreeTree(struct bNodeTree *ntree);
struct bNodeTree *ntreeCopyTree(struct bNodeTree *ntree, int internal_select);
void ntreeMakeLocal(struct bNodeTree *ntree);
@@ -144,7 +146,12 @@ void nodeVerifyType(struct bNodeTree *ntree, struct bNode *node);
void nodeAddToPreview(struct bNode *, float *, int, int);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
-struct bNode *nodeAddNodeType(struct bNodeTree *ntree, int type, struct bNodeTree *ngroup);
+void nodeAddSockets(struct bNode *node, struct bNodeType *ntype);
+struct bNode *nodeAddNodeType(struct bNodeTree *ntree, int type, struct bNodeTree *ngroup, struct ID *id);
+void nodeRegisterType(struct ListBase *typelist, const struct bNodeType *ntype) ;
+void nodeUpdateType(struct bNodeTree *ntree, struct bNode* node, struct bNodeType *ntype);
+void nodeMakeDynamicType(struct bNode *node);
+int nodeDynamicUnlinkText(struct ID *txtid);
void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node);
@@ -176,6 +183,7 @@ void nodeGroupSocketUseFlags(struct bNodeTree *ngroup);
#define NODE_GROUP 2
#define NODE_GROUP_MENU 1000
+#define NODE_DYNAMIC_MENU 4000
extern bNodeType node_group_typeinfo;
@@ -192,7 +200,7 @@ struct ShadeResult;
#define SH_NODE_OUTPUT 1
#define SH_NODE_MATERIAL 100
-#define SH_NODE_RGB 101
+#define SH_NODE_RGB 101
#define SH_NODE_VALUE 102
#define SH_NODE_MIX_RGB 103
#define SH_NODE_VALTORGB 104
@@ -212,12 +220,21 @@ struct ShadeResult;
#define SH_NODE_SEPRGB 120
#define SH_NODE_COMBRGB 121
#define SH_NODE_HUE_SAT 122
-
+#define NODE_DYNAMIC 123
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
#define SH_NODE_MAT_SPEC 2
#define SH_NODE_MAT_NEG 4
+/* custom defines: states for Script node. These are bit indices */
+#define NODE_DYNAMIC_READY 0 /* 1 */
+#define NODE_DYNAMIC_LOADED 1 /* 2 */
+#define NODE_DYNAMIC_NEW 2 /* 4 */
+#define NODE_DYNAMIC_UPDATED 3 /* 8 */
+#define NODE_DYNAMIC_ADDEXIST 4 /* 16 */
+#define NODE_DYNAMIC_ERROR 5 /* 32 */
+#define NODE_DYNAMIC_REPARSE 6 /* 64 */
+#define NODE_DYNAMIC_SET 15 /* sign */
/* the type definitions array */
extern struct ListBase node_all_shaders;
@@ -350,5 +367,6 @@ void free_compbuf(struct CompBuf *cbuf); /* internal...*/
void init_nodesystem(void);
void free_nodesystem(void);
+void reinit_nodesystem(void);
#endif