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authorJuho Vepsalainen <bebraw@gmail.com>2007-08-20 15:05:14 +0400
committerJuho Vepsalainen <bebraw@gmail.com>2007-08-20 15:05:14 +0400
commitc3b1877b4f538d68697b56035823fe08572c080d (patch)
tree9ebfff2dcf43f4a91d0a763d668ce65525bda8ef /source/blender/blenkernel/BKE_node.h
parente8c39a5864a400971891932a8580d7e0784c334d (diff)
"Combine RGB" and "Separate RGB" material nodes:
These nodes allow the user to separate and combine RGB color channels as in the composite node editor. However they don't contain Alpha channel as it is treated separately in case of material nodes. "Combine RGB" allows the user to use values beyond standard float range ([0.0, 1.0]) if value input node is used to feed the value to it.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 5e5377c8969..3623b5c2605 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -206,6 +206,8 @@ struct ShadeResult;
#define SH_NODE_SQUEEZE 117
#define SH_NODE_MATERIAL_EXT 118
#define SH_NODE_INVERT 119
+#define SH_NODE_SEPRGB 120
+#define SH_NODE_COMBRGB 121
/* custom defines options for Material node */