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authorRobert Holcomb <bob_holcomb@hotmail.com>2007-02-07 06:40:59 +0300
committerRobert Holcomb <bob_holcomb@hotmail.com>2007-02-07 06:40:59 +0300
commit00cdff156f361bb3b07459355745fa6125383c0d (patch)
treee571acc313ed8547d0fc743958c7656bef8305b0 /source/blender/blenkernel/BKE_node.h
parenta10ed3b0de13831f8eb17c1ba779fd4347f177b3 (diff)
When converting a VAL buffer to RGBA the alpha is also set to the value in the VAL buffer. This should be set to 1.0f as in the other conversions or it results in an unevenly transparent buffer. Corrected to result in an opaque buffer.
BKE_node.h commit is in error, but harmless (oops).
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 53b7cb9751d..8173d215362 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -252,6 +252,7 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_COMBHSVA 246
#define CMP_NODE_MATH 247
#define CMP_NODE_LUMA_MATTE 248
+#define CMP_NODE_VIEW_LEVELS 249
/* filter types */