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authorTon Roosendaal <ton@blender.org>2007-03-13 15:20:55 +0300
committerTon Roosendaal <ton@blender.org>2007-03-13 15:20:55 +0300
commita8b41017f193681bc130f25f121de1cfd7a8b866 (patch)
tree23bc241e3bc73644d632f1c87113faeb5d4c67a8 /source/blender/blenkernel/BKE_node.h
parentdf1df624ac1718d0dca0c12d11a3584bb67fee14 (diff)
Bugfix #6211
Group nodes with animation nodes inside (like Time) did not get updated correctly. I also noticed that with time Nodes, the hotkey "E" (execute) fails to do a composite after frame changes, fixed that too.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 53b7cb9751d..e8fe21c0ae5 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -277,7 +277,7 @@ extern bNodeType *node_all_composit[];
/* API */
struct CompBuf;
void ntreeCompositTagRender(struct Scene *sce);
-void ntreeCompositTagAnimated(struct bNodeTree *ntree);
+int ntreeCompositTagAnimated(struct bNodeTree *ntree);
void ntreeCompositTagGenerators(struct bNodeTree *ntree);
void ntreeCompositForceHidden(struct bNodeTree *ntree);