diff options
author | Ton Roosendaal <ton@blender.org> | 2007-03-13 15:20:55 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2007-03-13 15:20:55 +0300 |
commit | a8b41017f193681bc130f25f121de1cfd7a8b866 (patch) | |
tree | 23bc241e3bc73644d632f1c87113faeb5d4c67a8 /source/blender/blenkernel/BKE_node.h | |
parent | df1df624ac1718d0dca0c12d11a3584bb67fee14 (diff) |
Bugfix #6211
Group nodes with animation nodes inside (like Time) did not get updated
correctly.
I also noticed that with time Nodes, the hotkey "E" (execute) fails to do
a composite after frame changes, fixed that too.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 53b7cb9751d..e8fe21c0ae5 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -277,7 +277,7 @@ extern bNodeType *node_all_composit[]; /* API */ struct CompBuf; void ntreeCompositTagRender(struct Scene *sce); -void ntreeCompositTagAnimated(struct bNodeTree *ntree); +int ntreeCompositTagAnimated(struct bNodeTree *ntree); void ntreeCompositTagGenerators(struct bNodeTree *ntree); void ntreeCompositForceHidden(struct bNodeTree *ntree); |