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authorTon Roosendaal <ton@blender.org>2007-01-19 15:43:02 +0300
committerTon Roosendaal <ton@blender.org>2007-01-19 15:43:02 +0300
commitd2fd630e0af5c8380875293e1d5f100feca71898 (patch)
treee85f55bbc6749802e391ec35693538f827728526 /source/blender/blenkernel/BKE_node.h
parent048c7879fa3879068a85aacc5c0304715b86353c (diff)
Bugfix #5748
Composite: when using multiple scene render-nodes, and one of these scenes got re-rendered (by making scene active temporary), the composite cache should free the used buffers. Now, on each render, all scenes in a Blender project are being checked.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 6d7ef500ff8..53b7cb9751d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -43,6 +43,7 @@ struct uiBlock;
struct rctf;
struct ListBase;
struct RenderData;
+struct Scene;
#define SOCK_IN 1
#define SOCK_OUT 2
@@ -275,7 +276,7 @@ extern bNodeType *node_all_composit[];
/* API */
struct CompBuf;
-void ntreeCompositTagRender(struct bNodeTree *ntree);
+void ntreeCompositTagRender(struct Scene *sce);
void ntreeCompositTagAnimated(struct bNodeTree *ntree);
void ntreeCompositTagGenerators(struct bNodeTree *ntree);
void ntreeCompositForceHidden(struct bNodeTree *ntree);