diff options
author | Ton Roosendaal <ton@blender.org> | 2007-01-19 15:43:02 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2007-01-19 15:43:02 +0300 |
commit | d2fd630e0af5c8380875293e1d5f100feca71898 (patch) | |
tree | e85f55bbc6749802e391ec35693538f827728526 /source/blender/blenkernel/BKE_node.h | |
parent | 048c7879fa3879068a85aacc5c0304715b86353c (diff) |
Bugfix #5748
Composite: when using multiple scene render-nodes, and one of these
scenes got re-rendered (by making scene active temporary), the composite
cache should free the used buffers.
Now, on each render, all scenes in a Blender project are being checked.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 6d7ef500ff8..53b7cb9751d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -43,6 +43,7 @@ struct uiBlock; struct rctf; struct ListBase; struct RenderData; +struct Scene; #define SOCK_IN 1 #define SOCK_OUT 2 @@ -275,7 +276,7 @@ extern bNodeType *node_all_composit[]; /* API */ struct CompBuf; -void ntreeCompositTagRender(struct bNodeTree *ntree); +void ntreeCompositTagRender(struct Scene *sce); void ntreeCompositTagAnimated(struct bNodeTree *ntree); void ntreeCompositTagGenerators(struct bNodeTree *ntree); void ntreeCompositForceHidden(struct bNodeTree *ntree); |