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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-16 22:59:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-16 22:59:13 +0400
commit5129b08064817aa4bbb28011a4dc215d320ee9e4 (patch)
tree354856e506371518a3b048167867ac1d773b7648 /source/blender/blenkernel/BKE_node.h
parent3a6bf17b3ef696c572207d5af3381c6327fe6a92 (diff)
UI
* Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index cbb37918d04..ea1707c19bf 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -42,7 +42,7 @@ struct bNode;
struct bNodeLink;
struct bNodeSocket;
struct bNodeStack;
-struct uiBlock;
+struct uiLayout;
struct rctf;
struct ListBase;
struct RenderData;
@@ -52,6 +52,7 @@ struct Tex;
struct GPUMaterial;
struct GPUNode;
struct GPUNodeStack;
+struct PointerRNA;
/* ************** NODE TYPE DEFINITIONS ***** */
@@ -82,7 +83,7 @@ typedef struct bNodeType {
void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **);
/* this line is set on startup of blender */
- int (*butfunc)(struct uiBlock *, struct bNodeTree *, struct bNode *, struct rctf *);
+ void (*uifunc)(struct uiLayout *, struct PointerRNA *ptr);
void (*initfunc)(struct bNode *);
void (*freestoragefunc)(struct bNode *);