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authorLukas Toenne <lukas.toenne@googlemail.com>2011-12-19 16:04:05 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-12-19 16:04:05 +0400
commit26b3dfa30e741e85fd76845d742b54140c68f339 (patch)
tree330af0e89382d41df2264cb3e2b499b89561b114 /source/blender/blenkernel/BKE_node.h
parenta9f026644852b546fdb6ca8944a14eea75e48267 (diff)
Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 378e5872791..6234308048b 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -305,8 +305,6 @@ void ntreeSwitchID(struct bNodeTree *ntree, struct ID *sce_from, struct ID *sc
void ntreeMakeLocal(struct bNodeTree *ntree);
int ntreeHasType(struct bNodeTree *ntree, int type);
-void ntreeSocketUseFlags(struct bNodeTree *ntree);
-
void ntreeUpdateTree(struct bNodeTree *ntree);
/* XXX Currently each tree update call does call to ntreeVerifyNodes too.
* Some day this should be replaced by a decent depsgraph automatism!