diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 15:38:16 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 15:38:16 +0400 |
commit | db75cc4cdebb536774a8f2d7601319e2c898ecb0 (patch) | |
tree | 19a1990fae100454d661be7000580b1bbce85978 /source/blender/blenkernel/BKE_node.h | |
parent | ee6f269cda2164509a36caf0947663689823a104 (diff) |
Nodes: add cycles shader nodes, these will only be available to render engines
that use the new shading nodes system. Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index b94fffab714..a06d57ae517 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -456,6 +456,40 @@ struct ShadeResult; #define SH_NODE_HUE_SAT 122 #define NODE_DYNAMIC 123 +#define SH_NODE_OUTPUT_MATERIAL 124 +#define SH_NODE_OUTPUT_WORLD 125 +#define SH_NODE_OUTPUT_LAMP 126 +#define SH_NODE_FRESNEL 127 +#define SH_NODE_MIX_SHADER 128 +#define SH_NODE_ATTRIBUTE 129 +#define SH_NODE_BACKGROUND 130 +#define SH_NODE_BSDF_ANISOTROPIC 131 +#define SH_NODE_BSDF_DIFFUSE 132 +#define SH_NODE_BSDF_GLOSSY 133 +#define SH_NODE_BSDF_GLASS 134 +#define SH_NODE_BSDF_TRANSLUCENT 137 +#define SH_NODE_BSDF_TRANSPARENT 138 +#define SH_NODE_BSDF_VELVET 139 +#define SH_NODE_EMISSION 140 +#define SH_NODE_NEW_GEOMETRY 141 +#define SH_NODE_LIGHT_PATH 142 +#define SH_NODE_TEX_IMAGE 143 +#define SH_NODE_TEX_SKY 145 +#define SH_NODE_TEX_GRADIENT 146 +#define SH_NODE_TEX_VORONOI 147 +#define SH_NODE_TEX_MAGIC 148 +#define SH_NODE_TEX_WAVE 149 +#define SH_NODE_TEX_NOISE 150 +#define SH_NODE_TEX_MUSGRAVE 152 +#define SH_NODE_TEX_COORD 155 +#define SH_NODE_ADD_SHADER 156 +#define SH_NODE_TEX_ENVIRONMENT 157 +#define SH_NODE_OUTPUT_TEXTURE 158 +#define SH_NODE_HOLDOUT 159 +#define SH_NODE_LAYER_WEIGHT 160 +#define SH_NODE_VOLUME_TRANSPARENT 161 +#define SH_NODE_VOLUME_ISOTROPIC 162 + /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 #define SH_NODE_MAT_SPEC 2 |