diff options
author | Robin Allen <roblovski@gmail.com> | 2009-03-24 20:40:58 +0300 |
---|---|---|
committer | Robin Allen <roblovski@gmail.com> | 2009-03-24 20:40:58 +0300 |
commit | 51ce279300511412bc417b540140ccebdbc130b3 (patch) | |
tree | 57d02707d9bf1effd7db3da1799a4010f4864bdd /source/blender/blenkernel/BKE_node.h | |
parent | 6da5e62ee8633da9814c617874552f759ab4e740 (diff) |
Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;
TEX and CMP to follow.
Also, renumbered the texture nodes because when I first wrote them I thought
they could share ID numbers with the SH and CMP nodes. D'oh!
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 7b7de08bd56..09237e74d1d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -388,32 +388,32 @@ void free_compbuf(struct CompBuf *cbuf); /* internal...*/ struct TexResult; -#define TEX_NODE_OUTPUT 101 -#define TEX_NODE_CHECKER 102 -#define TEX_NODE_TEXTURE 103 -#define TEX_NODE_BRICKS 104 -#define TEX_NODE_MATH 105 -#define TEX_NODE_MIX_RGB 106 -#define TEX_NODE_RGBTOBW 107 -#define TEX_NODE_VALTORGB 108 -#define TEX_NODE_IMAGE 109 -#define TEX_NODE_CURVE_RGB 110 -#define TEX_NODE_INVERT 111 -#define TEX_NODE_HUE_SAT 112 -#define TEX_NODE_CURVE_TIME 113 -#define TEX_NODE_ROTATE 114 -#define TEX_NODE_VIEWER 115 -#define TEX_NODE_TRANSLATE 116 -#define TEX_NODE_COORD 117 -#define TEX_NODE_DISTANCE 118 -#define TEX_NODE_COMPOSE 119 -#define TEX_NODE_DECOMPOSE 120 -#define TEX_NODE_VALTONOR 121 -#define TEX_NODE_SCALE 122 +#define TEX_NODE_OUTPUT 401 +#define TEX_NODE_CHECKER 402 +#define TEX_NODE_TEXTURE 403 +#define TEX_NODE_BRICKS 404 +#define TEX_NODE_MATH 405 +#define TEX_NODE_MIX_RGB 406 +#define TEX_NODE_RGBTOBW 407 +#define TEX_NODE_VALTORGB 408 +#define TEX_NODE_IMAGE 409 +#define TEX_NODE_CURVE_RGB 410 +#define TEX_NODE_INVERT 411 +#define TEX_NODE_HUE_SAT 412 +#define TEX_NODE_CURVE_TIME 413 +#define TEX_NODE_ROTATE 414 +#define TEX_NODE_VIEWER 415 +#define TEX_NODE_TRANSLATE 416 +#define TEX_NODE_COORD 417 +#define TEX_NODE_DISTANCE 418 +#define TEX_NODE_COMPOSE 419 +#define TEX_NODE_DECOMPOSE 420 +#define TEX_NODE_VALTONOR 421 +#define TEX_NODE_SCALE 422 /* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */ -#define TEX_NODE_PROC 200 -#define TEX_NODE_PROC_MAX 300 +#define TEX_NODE_PROC 500 +#define TEX_NODE_PROC_MAX 600 extern struct ListBase node_all_textures; |