diff options
author | Jacques Lucke <jacques@blender.org> | 2020-07-17 12:36:59 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-07-17 12:36:59 +0300 |
commit | 5910dbdbf7dc7999597a680f81c261fa7bbcf011 (patch) | |
tree | edc962ebd6b11d89d3c29e571caeee0dcbe4ad79 /source/blender/blenkernel/BKE_node.h | |
parent | 0a40c671b0b5a6735bd0137ebcb3ab7568ae4481 (diff) |
Nodes: move some code from blenkernel directory to nodes
This also introduces the `blender::nodes` namespace. Eventually,
we want to move most/all of the node implementation files into
this namespace.
The reason for this file-move is that the code fits much better
into the `nodes` directory than in the `blenkernel` directory.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index acd4c75befd..1d01436c7e4 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -106,18 +106,18 @@ typedef struct bNodeSocketTemplate { * However, achieving this requires quite a few changes currently. */ #ifdef __cplusplus namespace blender { -namespace bke { +namespace nodes { class SocketMFNetworkBuilder; class NodeMFNetworkBuilder; -} // namespace bke +} // namespace nodes namespace fn { class MFDataType; } } // namespace blender -using NodeExpandInMFNetworkFunction = void (*)(blender::bke::NodeMFNetworkBuilder &builder); +using NodeExpandInMFNetworkFunction = void (*)(blender::nodes::NodeMFNetworkBuilder &builder); using SocketGetMFDataTypeFunction = blender::fn::MFDataType (*)(); -using SocketExpandInMFNetworkFunction = void (*)(blender::bke::SocketMFNetworkBuilder &builder); +using SocketExpandInMFNetworkFunction = void (*)(blender::nodes::SocketMFNetworkBuilder &builder); #else typedef void *NodeExpandInMFNetworkFunction; |