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authorJacques Lucke <jacques@blender.org>2020-07-17 12:36:59 +0300
committerJacques Lucke <jacques@blender.org>2020-07-17 12:36:59 +0300
commit5910dbdbf7dc7999597a680f81c261fa7bbcf011 (patch)
treeedc962ebd6b11d89d3c29e571caeee0dcbe4ad79 /source/blender/blenkernel/BKE_node.h
parent0a40c671b0b5a6735bd0137ebcb3ab7568ae4481 (diff)
Nodes: move some code from blenkernel directory to nodes
This also introduces the `blender::nodes` namespace. Eventually, we want to move most/all of the node implementation files into this namespace. The reason for this file-move is that the code fits much better into the `nodes` directory than in the `blenkernel` directory.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index acd4c75befd..1d01436c7e4 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -106,18 +106,18 @@ typedef struct bNodeSocketTemplate {
* However, achieving this requires quite a few changes currently. */
#ifdef __cplusplus
namespace blender {
-namespace bke {
+namespace nodes {
class SocketMFNetworkBuilder;
class NodeMFNetworkBuilder;
-} // namespace bke
+} // namespace nodes
namespace fn {
class MFDataType;
}
} // namespace blender
-using NodeExpandInMFNetworkFunction = void (*)(blender::bke::NodeMFNetworkBuilder &builder);
+using NodeExpandInMFNetworkFunction = void (*)(blender::nodes::NodeMFNetworkBuilder &builder);
using SocketGetMFDataTypeFunction = blender::fn::MFDataType (*)();
-using SocketExpandInMFNetworkFunction = void (*)(blender::bke::SocketMFNetworkBuilder &builder);
+using SocketExpandInMFNetworkFunction = void (*)(blender::nodes::SocketMFNetworkBuilder &builder);
#else
typedef void *NodeExpandInMFNetworkFunction;