diff options
author | Aidan Haile <tactical_fluke> | 2021-07-15 23:15:47 +0300 |
---|---|---|
committer | Fabian Schempp <fabianschempp@googlemail.com> | 2021-07-30 17:51:33 +0300 |
commit | c1bd9ecd0145cb9c106172e5e838b797b70ae793 (patch) | |
tree | 6856805ffdf03d5d521b9622afa1d621e8418a70 /source/blender/blenkernel/BKE_node.h | |
parent | 54c46ca4c1214004eec8ab612c2dcc4ca1891c86 (diff) |
Fix T49944: Compositor ID Mask Anti-Aliasing not working
Replaces current ID Mask node Anti-Aliasing operation by SMAA
operations with default settings as proposed by Jeroen Bakker.
SMAA produces smoother edges.
Reviewed By: manzanilla
Differential Revision: https://developer.blender.org/D11881
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 35444bc9fa5..2b68a935f1a 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1274,6 +1274,11 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree, #define CMP_CRYPTOMATTE_SRC_RENDER 0 #define CMP_CRYPTOMATTE_SRC_IMAGE 1 +/* Default SMAA configuration values. */ +#define CMP_DEFAULT_SMAA_THRESHOLD 1.0f +#define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f +#define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f + /* API */ void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, |