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authorHans Goudey <h.goudey@me.com>2021-10-13 19:34:29 +0300
committerHans Goudey <h.goudey@me.com>2021-10-13 19:34:29 +0300
commit366cea95c5d95dccdf30fe15216a3b30174406d3 (patch)
tree4987caadb3d5cce0fdfe47bbd27c9ae6789aba5b /source/blender/blenkernel/BKE_node.h
parent96876305e18a9206a1d266b11e3a7d61c32be41f (diff)
Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is more aligned with the other design changes. This loses the ability to split edges based on an angle, but the edge angle can be added as a field input node in the future, which will make for a much more flexible system. Differential Revision: https://developer.blender.org/D12829
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index b83d8d0e5e6..19215e75d95 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1535,6 +1535,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_TRANSLATE_INSTANCES 1120
#define GEO_NODE_SCALE_INSTANCES 1121
#define GEO_NODE_ROTATE_INSTANCES 1122
+#define GEO_NODE_EDGE_SPLIT 1123
/** \} */