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authorHans Goudey <h.goudey@me.com>2021-10-26 19:25:44 +0300
committerHans Goudey <h.goudey@me.com>2021-10-26 19:25:44 +0300
commit8ddfdfd2b2a52f746312246aa3099ab0df8544a0 (patch)
tree5b228cb84c3587661a9c5b59878ebc6f99f07dd5 /source/blender/blenkernel/BKE_node.h
parent7979dff9dc7985cebb530c7490dc730d9c1acf1d (diff)
Geometry Nodes: Handle multiple grids in the volume to mesh node
In future use cases, a volume can contain many grids that represent the density information. In this case, it's better if the volume to mesh node creates a mesh based on all of the grids in the volume. This is also a benefit to share-ability, since one doesn't have to specify the grid name in the node. Instead, in the future we can have a way to split particular grids into separate volumes, if only one grid should be considered. The code changes are relatively simple: - Move the old volume to mesh node to the legacy folder. - Run the volume to mesh node on all instance geometry, like elsewhere. - Make the blenkernel's volume to mesh API a bit more specific. Differential Revision: https://developer.blender.org/D12997
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index c868eb414f7..8daa96164ef 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1442,7 +1442,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_COLLECTION_INFO 1023
#define GEO_NODE_IS_VIEWPORT 1024
#define GEO_NODE_LEGACY_ATTRIBUTE_PROXIMITY 1025
-#define GEO_NODE_VOLUME_TO_MESH 1026
+#define GEO_NODE_LEGACY_VOLUME_TO_MESH 1026
#define GEO_NODE_LEGACY_ATTRIBUTE_COMBINE_XYZ 1027
#define GEO_NODE_LEGACY_ATTRIBUTE_SEPARATE_XYZ 1028
#define GEO_NODE_SUBDIVIDE_MESH 1029
@@ -1548,6 +1548,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_TO_POINTS 1130
#define GEO_NODE_INSTANCES_TO_POINTS 1131
#define GEO_NODE_IMAGE_TEXTURE 1132
+#define GEO_NODE_VOLUME_TO_MESH 1133
/** \} */