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authorAaron Carlisle <Blendify>2020-12-19 22:40:31 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-12-19 22:41:14 +0300
commit6538f1e600ad5e0ca04e8e166b848dd321023c4b (patch)
tree503788d9153bbcd79335213877d19e58e03767f2 /source/blender/blenkernel/BKE_node.h
parent09be4a0917fbdb391341a6bfcc1e918fb75d0fd2 (diff)
Compositor: New Exposure Node
This new node increases the radiance of an image by a scalar value. Previously, the only way to adjust the the exposure of an image was with math node or using the scene's color management. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D9677
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index bc254b81afb..e18f46c9988 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1204,6 +1204,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
#define CMP_NODE_SWITCH_VIEW 322
#define CMP_NODE_CRYPTOMATTE 323
#define CMP_NODE_DENOISE 324
+#define CMP_NODE_EXPOSURE 325
/* channel toggles */
#define CMP_CHAN_RGB 1