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author | Aaron Carlisle <Blendify> | 2020-12-19 22:40:31 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-12-19 22:41:14 +0300 |
commit | 6538f1e600ad5e0ca04e8e166b848dd321023c4b (patch) | |
tree | 503788d9153bbcd79335213877d19e58e03767f2 /source/blender/blenkernel/BKE_node.h | |
parent | 09be4a0917fbdb391341a6bfcc1e918fb75d0fd2 (diff) |
Compositor: New Exposure Node
This new node increases the radiance of an image by a scalar value.
Previously, the only way to adjust the the exposure of an image was with
math node or using the scene's color management.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D9677
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index bc254b81afb..e18f46c9988 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1204,6 +1204,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree, #define CMP_NODE_SWITCH_VIEW 322 #define CMP_NODE_CRYPTOMATTE 323 #define CMP_NODE_DENOISE 324 +#define CMP_NODE_EXPOSURE 325 /* channel toggles */ #define CMP_CHAN_RGB 1 |