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authorHans Goudey <h.goudey@me.com>2021-03-17 21:40:38 +0300
committerHans Goudey <h.goudey@me.com>2021-03-17 21:40:38 +0300
commita41d3c0ebecfb0846a9a43b41acb74ca7854c7c0 (patch)
treec13c2c6cb60aebf3f186cc0fc50a55061300ab99 /source/blender/blenkernel/BKE_node.h
parent1cc427ce2bc564d1c5e192bf49d94311c996b3fb (diff)
Geometry Nodes: Rename "Subdivide Smooth" back to "Subdivision Surface"
Following concerns raised in the commit that changed the name initially, rB2e19509e60b39837, it makes more sense to keep the "Surface" name for this node because it has a specific meaning that should not be confused with other types of subdivision.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 04a9855de68..013c90197b2 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1360,7 +1360,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_BOOLEAN 1003
#define GEO_NODE_POINT_DISTRIBUTE 1004
#define GEO_NODE_POINT_INSTANCE 1005
-#define GEO_NODE_SUBDIVIDE_SMOOTH 1006
+#define GEO_NODE_SUBDIVISION_SURFACE 1006
#define GEO_NODE_OBJECT_INFO 1007
#define GEO_NODE_ATTRIBUTE_RANDOMIZE 1008
#define GEO_NODE_ATTRIBUTE_MATH 1009