diff options
author | Edgar Roman Cervantes <redvant> | 2021-02-20 01:03:14 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-02-20 01:03:14 +0300 |
commit | a961a2189cb38ffb368d6781aa57177bfefe0e36 (patch) | |
tree | 9fe23cadf50386676c42655e2b02e61144694384 /source/blender/blenkernel/BKE_node.h | |
parent | ee1c674775fd60352502f4d6062dbd4637865f9d (diff) |
Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the
attribute workflow to make using the same attribute name in multiple
places easier. The node is function node similar to the existing vector
input node.
Ref T84971
Differential Revision: https://developer.blender.org/D10316
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 77d850ec2f6..8652adecaf9 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1388,6 +1388,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define FN_NODE_OBJECT_TRANSFORMS 1205 #define FN_NODE_RANDOM_FLOAT 1206 #define FN_NODE_INPUT_VECTOR 1207 +#define FN_NODE_INPUT_STRING 1208 /** \} */ |