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authorEdgar Roman Cervantes <redvant>2021-02-20 01:03:14 +0300
committerHans Goudey <h.goudey@me.com>2021-02-20 01:03:14 +0300
commita961a2189cb38ffb368d6781aa57177bfefe0e36 (patch)
tree9fe23cadf50386676c42655e2b02e61144694384 /source/blender/blenkernel/BKE_node.h
parentee1c674775fd60352502f4d6062dbd4637865f9d (diff)
Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the attribute workflow to make using the same attribute name in multiple places easier. The node is function node similar to the existing vector input node. Ref T84971 Differential Revision: https://developer.blender.org/D10316
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 77d850ec2f6..8652adecaf9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1388,6 +1388,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define FN_NODE_OBJECT_TRANSFORMS 1205
#define FN_NODE_RANDOM_FLOAT 1206
#define FN_NODE_INPUT_VECTOR 1207
+#define FN_NODE_INPUT_STRING 1208
/** \} */