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author | Johnny Matthews <johnny.matthews@gmail.com> | 2021-12-29 19:24:29 +0300 |
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committer | Johnny Matthews <johnny.matthews@gmail.com> | 2021-12-29 19:25:39 +0300 |
commit | a836ded9902d67359ea94a03c45de7edd4f826fb (patch) | |
tree | 9e30821e1799bf9b0e3fc54b1880d75e894b1327 /source/blender/blenkernel/BKE_node.h | |
parent | 279085e18e69735b30dae0e612cb7a160a734982 (diff) |
Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or
Int field.
Inputs:
- Value: The field to be accumulated
- Group Index: The values of this input are used to aggregate the input
into separate 'bins', creating multiple accumulations.
Outputs:
- Leading and Trailing: Returns the running totals starting
at either the first value of each accumulations or 0 respectively.
- Total: Returns the total accumulation at all positions of the field.
There's currently plenty of duplicate work happening when multiple outputs
are used that could be optimized by a future refactor to field inputs.
Differential Revision: https://developer.blender.org/D12743
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index db3018b496d..8bc4292448d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1706,6 +1706,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143 #define GEO_NODE_INPUT_MESH_ISLAND 1144 #define GEO_NODE_INPUT_SCENE_TIME 1145 +#define GEO_NODE_ACCUMULATE_FIELD 1146 /** \} */ |