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authorJohnny Matthews <johnny.matthews@gmail.com>2021-12-29 19:24:29 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2021-12-29 19:25:39 +0300
commita836ded9902d67359ea94a03c45de7edd4f826fb (patch)
tree9e30821e1799bf9b0e3fc54b1880d75e894b1327 /source/blender/blenkernel/BKE_node.h
parent279085e18e69735b30dae0e612cb7a160a734982 (diff)
Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or Int field. Inputs: - Value: The field to be accumulated - Group Index: The values of this input are used to aggregate the input into separate 'bins', creating multiple accumulations. Outputs: - Leading and Trailing: Returns the running totals starting at either the first value of each accumulations or 0 respectively. - Total: Returns the total accumulation at all positions of the field. There's currently plenty of duplicate work happening when multiple outputs are used that could be optimized by a future refactor to field inputs. Differential Revision: https://developer.blender.org/D12743
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index db3018b496d..8bc4292448d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1706,6 +1706,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
#define GEO_NODE_INPUT_MESH_ISLAND 1144
#define GEO_NODE_INPUT_SCENE_TIME 1145
+#define GEO_NODE_ACCUMULATE_FIELD 1146
/** \} */