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authorJohnny Matthews <johnny.matthews@gmail.com>2021-12-09 20:50:25 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2021-12-09 20:50:25 +0300
commitbd3bd776c8938dbae29c6cb764195124ca59641b (patch)
tree7e797dfad162dec38c2eda33e999b8fe728e7e4e /source/blender/blenkernel/BKE_node.h
parentad44f22397b07109eadc677032804db57fa9838a (diff)
Geometry Nodes: Scene Time Node
This node outputs the current scene time in seconds or in frames. Use of this node eliminates the need to use drivers to control values in the node tree that are driven by the scene time. Frame is a float value to provide for subframe rendering for motion blur. Differential Revision: https://developer.blender.org/D13455
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 6a07b5c5fc4..12f549b7847 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1718,6 +1718,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_GEOMETRY_TO_INSTANCE 1142
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
#define GEO_NODE_INPUT_MESH_ISLAND 1144
+#define GEO_NODE_INPUT_SCENE_TIME 1145
/** \} */
/* -------------------------------------------------------------------- */