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authorCharlie Jolly <charlie>2021-03-13 19:49:56 +0300
committerHans Goudey <h.goudey@me.com>2021-03-13 19:49:56 +0300
commit670453d1ecdbb43a552b2f607cac9d1b84f09d6c (patch)
treed2d8e8180959124c3dc912c27b91986d135f9f49 /source/blender/blenkernel/BKE_node.h
parent8ab6450abbbb8d30db33d006fcbea543beb82e6c (diff)
Geometry Nodes: Add Attribute Convert node
The Attribute Convert node provides functionality to change attributes between different domains and data types. Before it was impossible to write to a UV Map attribute with the attribute math nodes since they did not output a 2D vector type. This makes it possible to "convert into" a UV map attribute. The data type conversion uses the implicit conversions provided by `\nodes\intern\node_tree_multi_function.cc`. The `Auto` domain mode chooses the domain based on the following rules: 1. If the result attribute already exists, use that domain. 2. If the result attribute doesn't exist, use the source attribute domain. 3. Otherwise use the default domain (points). See {T85700} Differential Revision: https://developer.blender.org/D10624
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 2c543a0a014..0379dea9e8c 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1373,6 +1373,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_ATTRIBUTE_SEPARATE_XYZ 1028
#define GEO_NODE_SUBDIVIDE 1029
#define GEO_NODE_ATTRIBUTE_REMOVE 1030
+#define GEO_NODE_ATTRIBUTE_CONVERT 1031
/** \} */