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authorMartin Poirier <theeth@yahoo.com>2006-12-30 19:35:46 +0300
committerMartin Poirier <theeth@yahoo.com>2006-12-30 19:35:46 +0300
commit822a88959bb2961ec1b5391b1fd01ebbece7b1df (patch)
tree639456bf101e8ac47df919fcc8033c7f6812e82a /source/blender/blenkernel/BKE_node.h
parent7d7714a6757b863195553bff3f1fe46c3ab45dc9 (diff)
=== Code Fixes ===
Adding missing define for displace node (Matt can change the number when he gets back, this is just to fix compilation) Removing "#pragma mark" from node.c. IIRC, that's XCode leaving crap around, so be sure to remove them when you commit (it outputs warnings on other compilers).
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index c9a8ae86438..3da3b6678a2 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -247,6 +247,7 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_MAP_UV 242
#define CMP_NODE_ID_MASK 243
#define CMP_NODE_DEFOCUS 244
+#define CMP_NODE_DISPLACE 245
/* filter types */