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author | Dalai Felinto <dfelinto@gmail.com> | 2012-11-14 23:53:46 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-11-14 23:53:46 +0400 |
commit | 7cfb79256e5cd21405528887b8d3b6b405ebba62 (patch) | |
tree | d9673a353431d25a27251233c32cd406f4ce81a5 /source/blender/blenkernel/BKE_node.h | |
parent | 71389d4d74fd1e632ff0e23416d33ca5e63c609d (diff) |
Map Range Node (tiles)
this node allows for more control for normalization of the mapped input range.
Made during BlenderPRO 2012 - Brasilia, Brazil :)
Idea and testing: Daniel Salazar
Implementation: yours truly
Reviewed by Lukas Toenne and Sergey Sharybin
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index b365d93b246..65610b5c989 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -706,6 +706,8 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMateria #define CMP_NODE_SWITCH 317 #define CMP_NODE_PIXELATE 318 +#define CMP_NODE_MAP_RANGE 319 + /* channel toggles */ #define CMP_CHAN_RGB 1 #define CMP_CHAN_A 2 |