diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 21:36:44 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 21:36:45 +0300 |
commit | e8962f90de4222d6f750d3d3478eff65490365d8 (patch) | |
tree | 45d534da762cab5b697d371fef0b42dffaad1f47 /source/blender/blenkernel/BKE_node.h | |
parent | a2758152e2dccb3b016e13a3de2d9e58587866ab (diff) |
Fix compatibility flag for nodetree
NODE_NEWER_SHADING was introduced in e868b459bb8e however it should have been
added as a bitflag.
BKE_scene_uses_blender_eevee() was used in gpu_shader_output() as a workaround
for compatibility being poorly used.
Anyways this fixes this situation. This is necessary for an upcoming patch, even
though this is considered temporary - since the other NODE_*_SHADING values are
legacy from Blender Internal drawing.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index ea0b350b8af..3bb8f6c9ed3 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -251,9 +251,9 @@ typedef struct bNodeType { #define NODE_CLASS_LAYOUT 100 /* nodetype->compatibility */ -#define NODE_OLD_SHADING 1 -#define NODE_NEW_SHADING 2 -#define NODE_NEWER_SHADING 3 +#define NODE_OLD_SHADING (1 << 0) +#define NODE_NEW_SHADING (1 << 1) +#define NODE_NEWER_SHADING (1 << 2) /* node resize directions */ #define NODE_RESIZE_TOP 1 |