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authorJarrett Johnson <jarrett.johnson>2021-10-15 23:12:04 +0300
committerHans Goudey <h.goudey@me.com>2021-10-15 23:12:04 +0300
commit88d295f95260f063d65e23460d36eb13bb884fa8 (patch)
tree789d5180208c1faa70bd685d398f91df48cfd682 /source/blender/blenkernel/BKE_node.h
parent19bab2a5360708242a5f6ea11b6e2ff03568a679 (diff)
Geometry Nodes: Updated Subdivision Surface Node
Replaces the old Subdivision Surface Node. Changes: - Removes implicit instance realization, instead the node runs once per unique instance. - "Use Creases" becomes a crease field input applied to edges. The values are clamped between zero and one. Addresses T91763 Differential Revision: https://developer.blender.org/D12830
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index a68edfca2d3..6dcb35de3af 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1538,6 +1538,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_SPLIT_EDGES 1123
#define GEO_NODE_MESH_TO_CURVE 1124
#define GEO_NODE_TRANSFER_ATTRIBUTE 1125
+#define GEO_NODE_SUBDIVISION_SURFACE 1126
/** \} */