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authorMatt Ebb <matt@mke3.net>2009-11-10 07:01:44 +0300
committerMatt Ebb <matt@mke3.net>2009-11-10 07:01:44 +0300
commitbc006655baf74ef0e22167a704899000b748c23f (patch)
tree8dc52b6f99446b2b49de57ca3a35e01f9cfcfbeb /source/blender/blenkernel/BKE_node.h
parentad409e5c7e3a235ed93f6927d960583521bc8f7d (diff)
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there. Would also be good to wrap the input/output sockets, too, will check on it. This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 66776d086d6..4c872fb247c 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -53,6 +53,7 @@ struct GPUMaterial;
struct GPUNode;
struct GPUNodeStack;
struct PointerRNA;
+struct bContext;
/* ************** NODE TYPE DEFINITIONS ***** */
@@ -83,7 +84,7 @@ typedef struct bNodeType {
void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **);
/* this line is set on startup of blender */
- void (*uifunc)(struct uiLayout *, struct PointerRNA *ptr);
+ void (*uifunc)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
void (*initfunc)(struct bNode *);
void (*freestoragefunc)(struct bNode *);