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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-01 19:07:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-01 23:08:36 +0300 |
commit | 4510f30026da8eb090062687f386b9e3a7cf3fa3 (patch) | |
tree | 33ef904a1f614f71d797aca3d07167f7335cf4ac /source/blender/blenkernel/BKE_node.h | |
parent | c6f55fb0db126281309a2082abf2f480a4671dc5 (diff) |
GPUMaterial: Fix nearest sampling
texelFetch return vec4(0.0) if the target pixel is outside the texture
rect. So we mimic the default repeate mode that we have for linear
interpolation.
Fix T56156 Mapping-Node doesn't work
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
0 files changed, 0 insertions, 0 deletions