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author | Nikhil Shringarpurey <Nikhil.Net> | 2021-07-05 19:52:10 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-05 19:52:10 +0300 |
commit | fd0370acc2129fbc3a07a776bca024ba4512b654 (patch) | |
tree | 095660ee6f43f63f6c5e8ba54e1af38cfc53c2bf /source/blender/blenkernel/BKE_node.h | |
parent | 08241b313c6dd7b59e51f028ef23a728344b2834 (diff) |
Geometry Nodes: Add explicit Float to Int conversion node
This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
1. It makes the node tree's intent more clear and self-documenting
(especially if changes in the future require integer inputs).
2. It eliminates undefined behavior in current/future nodes from float
inputs by guaranteeing that the input is an integer.
The node offers a variety of rounding techniques to make it more flexible.
Differential Revision: https://developer.blender.org/D11700
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index a3387ab554e..d049510ef4d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1457,6 +1457,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define FN_NODE_RANDOM_FLOAT 1206 #define FN_NODE_INPUT_VECTOR 1207 #define FN_NODE_INPUT_STRING 1208 +#define FN_NODE_FLOAT_TO_INT 1209 /** \} */ |