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authorJohnny Matthews <guitargeek>2021-06-30 06:39:08 +0300
committerHans Goudey <h.goudey@me.com>2021-06-30 06:39:26 +0300
commitd3788207aae6e7a3546850a5d6e71ed552030cc0 (patch)
tree826d271ee4d5e6735a1510abab114c0ac036dd57 /source/blender/blenkernel/BKE_node.h
parent21ebee258027f8c8bae0d51bb8d655013c5ee0a3 (diff)
Geometry Nodes: Curve Primitive Quadratic Bezier Segment
This patch is for a node that creates a poly spline from a 3 point quadratic Bezier. Resolution is also specified. Curve primitives design task: T89220 Differential Revision: https://developer.blender.org/D11649
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 919a907cec8..daffd523161 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1441,6 +1441,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_RAYCAST 1061
#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
+#define GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER 1064
/** \} */