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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/BKE_node.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 6427a87a182..aa09e2fd5c3 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1060,12 +1060,12 @@ void free_nodesystem(void);
/* -------------------------------------------------------------------- */
/* evaluation support, */
-struct EvaluationContext;
+struct Depsgraph;
void BKE_nodetree_copy_default_values(struct bNodeTree *ntree_dst,
const struct bNodeTree *ntree_src);
-void BKE_nodetree_shading_params_eval(const struct EvaluationContext *eval_ctx,
+void BKE_nodetree_shading_params_eval(struct Depsgraph *depsgraph,
struct bNodeTree *ntree_dst,
const struct bNodeTree *ntree_src);