diff options
author | Matt Ebb <matt@mke3.net> | 2007-01-04 04:56:21 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2007-01-04 04:56:21 +0300 |
commit | 04dea664585d709317e0553dcced3c45eecda142 (patch) | |
tree | 07024c5985f630334db7c5b0e5c281988dd0c0f0 /source/blender/blenkernel/BKE_node.h | |
parent | 0b6eb9d2835776e2f873fadb935616ea36985b5e (diff) |
== Compositor ==
* Ported Math node from shader nodes to composite nodes too
It's a good general purpose utility node and also allows stupid stuff
like this more easily :)
http://mke3.net/blender/etc/math-spiral-h264.mov
http://mke3.net/blender/etc/stupidmath.blend.zip
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 2644e18e3ec..9621240c815 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -250,6 +250,8 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str #define CMP_NODE_DEFOCUS 244 #define CMP_NODE_DISPLACE 245 #define CMP_NODE_COMBHSVA 246 +#define CMP_NODE_MATH 247 + /* filter types */ |