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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-01-14 18:19:27 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-01-14 18:19:27 +0300
commit878d9f9c68901e934581232d3d53f927032e3c32 (patch)
tree528a6301ecce0e482b6d6d280b3a45767ed414b1 /source/blender/blenkernel/BKE_node.h
parentd4f4bf85bee2d9efb60e2e343d5415d09b3b1aa1 (diff)
Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed that, and removed the vertex color node making it part of the geometry node instead. Also, preview.blend had black vertex colors for the sphere, so set them to white like the other primitives.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index e6747d42137..6d7ef500ff8 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -183,7 +183,6 @@ struct ShadeResult;
#define SH_NODE_MATH 115
#define SH_NODE_VECT_MATH 116
#define SH_NODE_SQUEEZE 117
-#define SH_NODE_VERTEX_COL 118
/* custom defines: options for Material node */
#define SH_NODE_MAT_DIFF 1
#define SH_NODE_MAT_SPEC 2
@@ -195,7 +194,7 @@ extern bNodeType *node_all_shaders[];
/* API */
void ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
-int ntreeShaderGetTexco(struct bNodeTree *ntree, int osa);
+void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode);
void nodeShaderSynchronizeID(struct bNode *node, int copyto);
/* switch material render loop */