diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 13:56:16 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 13:56:16 +0300 |
commit | 2b2d3c14fe1a29da0ec01198cec2c0593c38391a (patch) | |
tree | 672442c9086cf193de3378e735ceaf8fbe362d99 /source/blender/blenkernel/BKE_node.h | |
parent | 8d53e59e32a3c704f0c42e11370cc7812b71b294 (diff) |
Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.
The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.
Reviewers: brecht, mont29
Differential Revision: https://developer.blender.org/D7301
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 38fe974c228..9d7caeb845f 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -852,6 +852,7 @@ struct NodeTreeIterStore { struct Light *light; struct World *world; struct FreestyleLineStyle *linestyle; + struct Simulation *simulation; }; void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *bmain); |