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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-04-19 12:53:00 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-04-19 16:16:33 +0300 |
commit | fd05d7bbcb3d513ae5521dce5f98b463ebf25130 (patch) | |
tree | ce1db7ea835ae7505524f73ca24cea6a1dca2c50 /source/blender/blenkernel/BKE_node.h | |
parent | 81e0973dec0085286ae2a80f6f8a8da896fb5b48 (diff) |
Cleanup: Remove unneeded compositor update function
Similar to previous commit.
Compositing with animation on socket values and image sequences
still works fine.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 17ea7c8bada..e12736c7b7d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1144,7 +1144,6 @@ void ntreeCompositExecTree(struct Scene *scene, const struct ColorManagedDisplaySettings *display_settings, const char *view_name); void ntreeCompositTagRender(struct Scene *sce); -int ntreeCompositTagAnimated(struct bNodeTree *ntree); void ntreeCompositTagGenerators(struct bNodeTree *ntree); void ntreeCompositUpdateRLayers(struct bNodeTree *ntree); void ntreeCompositRegisterPass(struct bNodeTree *ntree, |