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authorAngus Stanton <abstanton>2021-07-18 21:05:57 +0300
committerHans Goudey <h.goudey@me.com>2021-07-18 21:09:38 +0300
commite7a800c52f0766b372bd3a035432eade165e4cb3 (patch)
tree7862bb55a779e515d45ef878fd70cec33549b083 /source/blender/blenkernel/BKE_node.h
parent24801e0a4a8fb973b13e6de3c4d6f84852327349 (diff)
Geometry Nodes: Curve Trim Node
This node implements shortening each spline in the curve based on either a length from the start of each spline, or a factor of the total length of each spline, similar to the "Start & End Mapping" panel of curve properties. For Bezier curves, the first and last control points are adjusted to maintain the shape of the curve, but NURB splines are currently implicitly converted to poly splines. The node is implemented to avoid copying where possible, so it outputs a changed version of the input curve rather than a new one. Differential Revision: https://developer.blender.org/D11901
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 63b11a194ff..9b8eca77e6b 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1464,6 +1464,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_PRIMITIVE_LINE 1068
#define GEO_NODE_CURVE_ENDPOINTS 1069
#define GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL 1070
+#define GEO_NODE_CURVE_TRIM 1071
/** \} */