diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:17:51 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:18:51 +0300 |
commit | 9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch) | |
tree | f5cad93516f185b10401218e95e64b313f10d248 /source/blender/blenkernel/BKE_node.h | |
parent | c9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff) |
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also
work with vectors, and this can help with that.
Reviewed By: manzanilla
Maniphest Tasks: T95385
Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 16d8ba2e6dd..d583b5f0648 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1291,6 +1291,8 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i #define CMP_NODE_POSTERIZE 327 #define CMP_NODE_CONVERT_COLOR_SPACE 328 #define CMP_NODE_SCENE_TIME 329 +#define CMP_NODE_SEPARATE_XYZ 330 +#define CMP_NODE_COMBINE_XYZ 331 /* channel toggles */ #define CMP_CHAN_RGB 1 |