diff options
author | Erik Abrahamsson <erik85> | 2022-07-27 16:38:30 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2022-07-27 16:38:44 +0300 |
commit | c8ae1fce6024556b72c9e48c2b97c310aceb556c (patch) | |
tree | 31328550a7a4511f23a33a122cc4d671d4681400 /source/blender/blenkernel/BKE_node.h | |
parent | 9ac81ed6abfbd431aafd75969f8590703ebe122f (diff) |
Geometry Nodes: Shortest Paths nodes
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
This may generate a quadratic amount of data, making it slow
for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
contains all edges that are part of a path. This can be used
with the Separate Geometry node to only keep the edges that
are part of a path. For large meshes, this approach can be
much faster than the `Edge Paths to Curves` node, because
less data is created.
Differential Revision: https://developer.blender.org/D15274
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index ea43fba1a85..c340359f48b 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1506,6 +1506,9 @@ struct TexResult; #define GEO_NODE_UV_UNWRAP 1165 #define GEO_NODE_UV_PACK_ISLANDS 1166 #define GEO_NODE_DEFORM_CURVES_ON_SURFACE 1167 +#define GEO_NODE_INPUT_SHORTEST_EDGE_PATHS 1168 +#define GEO_NODE_EDGE_PATHS_TO_CURVES 1169 +#define GEO_NODE_EDGE_PATHS_TO_SELECTION 1170 /** \} */ |