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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-15 20:43:03 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-15 20:43:03 +0400
commit9059639df40f2aed918d0005e3e96cc13a8d3d4f (patch)
treeb74f9a1115573307aeb14c81baa9d4be14c8f506 /source/blender/blenkernel/BKE_node.h
parent314b14301fd565b93bbb75697c29b109eacf813d (diff)
2.5: Screen/Scene New/Delete operators.
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 87ee8f9cab3..183cdaff0e6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -47,6 +47,7 @@ struct rctf;
struct ListBase;
struct RenderData;
struct Scene;
+struct Main;
struct Tex;
struct GPUMaterial;
struct GPUNode;
@@ -432,4 +433,8 @@ char* ntreeTexOutputMenu(struct bNodeTree *ntree);
void init_nodesystem(void);
void free_nodesystem(void);
+/**/
+
+void clear_scene_in_nodes(struct Main *bmain, struct Scene *sce);
+
#endif