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authorThomas Dinges <blender@dingto.org>2014-06-13 23:44:48 +0400
committerThomas Dinges <blender@dingto.org>2014-06-13 23:59:14 +0400
commit3de3987ea190415d0d088c3917b45f44afb43840 (patch)
tree35577ec3798ee74ee4c37821ec74981b3c9d7342 /source/blender/blenkernel/BKE_node.h
parent49df707496e505c8a8b21c1ea36b479e950cc66c (diff)
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 13a32ee1528..c81133a85fa 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -727,7 +727,7 @@ struct ShadeResult;
#define SH_NODE_BRIGHTCONTRAST 165
#define SH_NODE_LIGHT_FALLOFF 166
#define SH_NODE_OBJECT_INFO 167
-#define SH_NODE_PARTICLE_INFO 168
+#define SH_NODE_PARTICLE_INFO 168
#define SH_NODE_TEX_BRICK 169
#define SH_NODE_BUMP 170
#define SH_NODE_SCRIPT 171
@@ -746,7 +746,9 @@ struct ShadeResult;
#define SH_NODE_COMBHSV 184
#define SH_NODE_BSDF_HAIR 185
#define SH_NODE_LAMP 186
-#define SH_NODE_UVMAP 187
+#define SH_NODE_UVMAP 187
+#define SH_NODE_SEPXYZ 188
+#define SH_NODE_COMBXYZ 189
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1