diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:44:48 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:14 +0400 |
commit | 3de3987ea190415d0d088c3917b45f44afb43840 (patch) | |
tree | 35577ec3798ee74ee4c37821ec74981b3c9d7342 /source/blender/blenkernel/BKE_node.h | |
parent | 49df707496e505c8a8b21c1ea36b479e950cc66c (diff) |
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 13a32ee1528..c81133a85fa 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -727,7 +727,7 @@ struct ShadeResult; #define SH_NODE_BRIGHTCONTRAST 165 #define SH_NODE_LIGHT_FALLOFF 166 #define SH_NODE_OBJECT_INFO 167 -#define SH_NODE_PARTICLE_INFO 168 +#define SH_NODE_PARTICLE_INFO 168 #define SH_NODE_TEX_BRICK 169 #define SH_NODE_BUMP 170 #define SH_NODE_SCRIPT 171 @@ -746,7 +746,9 @@ struct ShadeResult; #define SH_NODE_COMBHSV 184 #define SH_NODE_BSDF_HAIR 185 #define SH_NODE_LAMP 186 -#define SH_NODE_UVMAP 187 +#define SH_NODE_UVMAP 187 +#define SH_NODE_SEPXYZ 188 +#define SH_NODE_COMBXYZ 189 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |