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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 04:54:44 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 19:57:02 +0400
commita35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch)
treeef23032da73b9b202490307f865e2afd4e2e7e76 /source/blender/blenkernel/BKE_node.h
parenta06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff)
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 28a4a30fa91..e3af696c8a9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -717,8 +717,8 @@ struct ShadeResult;
#define SH_NODE_OUTPUT_TEXTURE 158
#define SH_NODE_HOLDOUT 159
#define SH_NODE_LAYER_WEIGHT 160
-#define SH_NODE_VOLUME_TRANSPARENT 161
-#define SH_NODE_VOLUME_ISOTROPIC 162
+#define SH_NODE_VOLUME_ABSORPTION 161
+#define SH_NODE_VOLUME_SCATTER 162
#define SH_NODE_GAMMA 163
#define SH_NODE_TEX_CHECKER 164
#define SH_NODE_BRIGHTCONTRAST 165