diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-08-18 17:40:04 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-08-18 18:08:23 +0300 |
commit | 036f43f3cde472867de87032297d74390aa2815e (patch) | |
tree | 034a8be0f6ea860aba04f48133d93893c6b8dd62 /source/blender/blenkernel/BKE_node.h | |
parent | e8f0ee157b290e41258bf704d63c00cb2d4d2a90 (diff) |
Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index fd690a917a0..5e50d37e145 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -796,7 +796,6 @@ struct ShadeResult; #define SH_NODE_UVALONGSTROKE 191 #define SH_NODE_TEX_POINTDENSITY 192 #define SH_NODE_BSDF_PRINCIPLED 193 -#define SH_NODE_EEVEE_METALLIC 194 #define SH_NODE_EEVEE_SPECULAR 195 /* custom defines options for Material node */ |