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author | Dalai Felinto <dfelinto@gmail.com> | 2011-12-17 00:35:06 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-12-17 00:35:06 +0400 |
commit | 2a6fdbcccdb285664d921d59f66f96d0345124de (patch) | |
tree | 3d7b8d41a05318d43821efe43548ac8df5162d78 /source/blender/blenkernel/BKE_node.h | |
parent | 3311164b24da61f2967f96d0ee27508a7e2e0267 (diff) |
Cycles Gamma Node
Node specially useful for Texture correction.
This is also a nice example of a simple node made from scratch in case someone wants to create their custom nodes.
Review by Brecht.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 5dbf22b54bf..378e5872791 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -521,6 +521,7 @@ struct ShadeResult; #define SH_NODE_LAYER_WEIGHT 160 #define SH_NODE_VOLUME_TRANSPARENT 161 #define SH_NODE_VOLUME_ISOTROPIC 162 +#define SH_NODE_GAMMA 163 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |