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authorLukas Toenne <lukas.toenne@googlemail.com>2012-02-22 16:24:04 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-02-22 16:24:04 +0400
commit3bae60d0c9e7629d29d1569201dd07e968acd600 (patch)
tree7164d84e77bed4f92e2d935865be9cae1518b057 /source/blender/blenkernel/BKE_node.h
parentdadc2a26e33fc2046438d4532468783ed8485a6b (diff)
Adds a new node type for saving multiple image files from a single node.
Unlike the existing file output node this node has an arbitrary number of possible input slots. It has a base path string that can be set to a general base folder. Every input socket then uses its name as an extension of the base path for file organization. This can include further subfolders on top of the base path. Example: Base path: '/home/user/myproject' Input 1: 'Compo' Input 2: 'Diffuse/' Input 3: 'details/Normals' would create output files in /home/user/myproject: Compo0001.png, Compo0002.png, ... in /home/user/myproject/Diffuse: 0001.png, 0002.png, ... (no filename base given) in /home/user/myproject/details: Normals0001.png, Normals0002.png, ... Most settings for the node can be found in the sidebar (NKEY). New input sockets can be added with the "Add Input" button. There is a list of input sockets and below that the details for each socket can be changed, including the sub-path and filename. Sockets can be removed here as well. By default each socket uses the render settings file output format, but each can use its own format if necessary. To my knowledge this is the first node making use of such dynamic sockets in trunk. So this is also a design test, other nodes might use this in the future. Adding operator buttons on top of a node is a bit unwieldy atm, because all node operators generally work on selected and/or active node(s). The operator button would therefore either have to make sure the node is activated before the operator is called (block callback maybe?) OR it has to store the node name (risky, weak reference). For now it is only used in the sidebar, where only the active node's buttons are displayed. Also adds a new struct_type value to bNodeSocket, in order to distinguish different socket types with the same data type (file inputs are SOCK_RGBA color sockets). Would be nicer to use data type only for actual data evaluation, but used in too many places, this works ok for now.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index ae2f9305894..fe914a8c5ba 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -112,8 +112,9 @@ typedef struct bNodeSocketType {
typedef struct bNodeTemplate {
int type;
- /* group tree */
- struct bNodeTree *ngroup;
+ struct Main *main;
+ struct Scene *scene;
+ struct bNodeTree *ngroup; /* group tree */
} bNodeTemplate;
/** Defines a node type.
@@ -653,6 +654,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat);
#define CMP_NODE_TRANSFORM 264
#define CMP_NODE_MOVIEDISTORTION 265
#define CMP_NODE_DOUBLEEDGEMASK 266
+#define CMP_NODE_OUTPUT_MULTI_FILE 267
#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302
@@ -692,6 +694,8 @@ void ntreeCompositTagGenerators(struct bNodeTree *ntree);
void ntreeCompositForceHidden(struct bNodeTree *ntree, struct Scene *scene);
void ntreeCompositClearTags(struct bNodeTree *ntree);
+void ntreeCompositOutputMultiFileAddSocket(struct bNodeTree *ntree, struct bNode *node, struct ImageFormatData *im_format);
+int ntreeCompositOutputMultiFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
/* ************** TEXTURE NODES *************** */