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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-02 18:28:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-02 20:00:02 +0300 |
commit | 3a29c19b2bffdd664981543c2f68151a6520b48b (patch) | |
tree | 98ea62a4d7c501327873fd3ec5e79f6f27b4e69b /source/blender/blenkernel/BKE_node_ui_storage.hh | |
parent | 3d7a00b8aa174069cf622952dbddda6201fbf653 (diff) |
EEVEE: Fix incorrect volumetric light shadowing
The shadowing was computed on the light distance squared,
leaking to much light since it was integrating the extinction behind
the ligth itself.
Also bump the maximum shadow max step to the actual UI values. Otherwise
we get shadowing under evaluated because `dd` is too small.
Diffstat (limited to 'source/blender/blenkernel/BKE_node_ui_storage.hh')
0 files changed, 0 insertions, 0 deletions