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authorClément Foucault <foucault.clem@gmail.com>2021-03-02 18:28:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-02 20:00:02 +0300
commit3a29c19b2bffdd664981543c2f68151a6520b48b (patch)
tree98ea62a4d7c501327873fd3ec5e79f6f27b4e69b /source/blender/blenkernel/BKE_node_ui_storage.hh
parent3d7a00b8aa174069cf622952dbddda6201fbf653 (diff)
EEVEE: Fix incorrect volumetric light shadowing
The shadowing was computed on the light distance squared, leaking to much light since it was integrating the extinction behind the ligth itself. Also bump the maximum shadow max step to the actual UI values. Otherwise we get shadowing under evaluated because `dd` is too small.
Diffstat (limited to 'source/blender/blenkernel/BKE_node_ui_storage.hh')
0 files changed, 0 insertions, 0 deletions