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authorDaniel Stokes <kupomail@gmail.com>2013-12-18 02:42:47 +0400
committerkupoman <kupomail@gmail.com>2013-12-18 05:03:27 +0400
commite9e08a1d12594eab0e341049fc252ff8578e9333 (patch)
treeac7c15959b03398babb68058f3824c2a4dbff5b7 /source/blender/blenkernel/BKE_object.h
parent173f7a3d30db8cba95656bf03dc842b9300c2436 (diff)
Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 434175624b7..e6e6d621ef3 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -87,6 +87,14 @@ struct Object *BKE_object_add_only_object(struct Main *bmain, int type, const ch
struct Object *BKE_object_add(struct Main *bmain, struct Scene *scene, int type);
void *BKE_object_obdata_add_from_type(struct Main *bmain, int type);
+void BKE_object_lod_add(struct Object *ob);
+void BKE_object_lod_sort(struct Object *ob);
+bool BKE_object_lod_remove(struct Object *ob, int level);
+bool BKE_object_lod_update(struct Object *ob, float camera_position[3]);
+bool BKE_object_lod_is_usable(struct Object *ob, struct Scene *scene);
+struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct Scene *scene);
+struct Object *BKE_object_lod_matob_get(struct Object *ob, struct Scene *scene);
+
struct Object *BKE_object_copy_ex(struct Main *bmain, struct Object *ob, int copy_caches);
struct Object *BKE_object_copy(struct Object *ob);
void BKE_object_make_local(struct Object *ob);